The Blazing BladeThe Blazing Blade

Overall

ConditionsNew Units
VictoryDefeat
Kill dragonEliwood, Hector, or Lyn dies
  • Athos
    Athos (automatically from the start)

Map Data

PlayerEnemyNPC
1270

Boss Data

Nergal
Nergal
Level 20
ClassInventory
HPStrSklSpdLckDefResCon
7730201620293010

Uhai
Uhai
Level 20
HPStrSklSpdLckDefResCon
582328270191911

Kenneth
Kenneth
Level 20
ClassInventory
HPStrSklSpdLckDefResCon
582520190143010

Brendan
Brendan
Level 20
ClassInventory
HPStrSklSpdLckDefResCon
693021180201815

Darin
Darin
Level 20
ClassInventory
HPStrSklSpdLckDefResCon
662519160301615

Ursula
Ursula
Level 20
ClassInventory
HPStrSklSpdLckDefResCon
50252324017277

Jerme
Jerme
Level 20
ClassInventory
HPStrSklSpdLckDefResCon
56193025019176

Lloyd
Lloyd
Level 20
HPStrSklSpdLckDefResCon
55222829019239

Linus
Linus
Level 20
HPStrSklSpdLckDefResCon
642525200222014
Light (Part 1)
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Obtainable Items

ItemSource
Dropped by Uhai
Dropped by Kenneth
Dropped by Brendan
Dropped by Darin
Dropped by Ursula
Dropped by Lloyd

Reinforcements

  • The rooms that the enemies are in start off closed. They can be unlocked with Door Keys and Thieves (except for Nergal's room), or they will automatically unlock in the order listed below.
  • Before the turn 1 player phase: Uhai's room unlocks (bottom right).
  • Before the turn 2 player phase: Kenneth's room unlocks (top left).
  • Before the turn 3 player phase: Brenden's room unlocks (middle left).
  • Before the turn 4 player phase: Darin's room unlocks (middle right).
  • Before the turn 5 player phase: Ursala and Jerme's room unlocks (bottom left).
  • Before the turn 6 player phase: Lloyd and Linus's room unlocks (top right).
  • Upon defeating all enemies in the initial 6 rooms: Nergal's room opens.
  • Before the next player phase after Nergal's room opens: 3 Generals spawn from the south, 2 Druids spawn from the north (Appendix 1).

Notes

  • The doors on this map can be unlocked using Door Keys, Lockpicks, and the Unlock staff. Nergal's door cannot be opened this way, and will only open upon defeating all morphs.
  • Nergal's in-battle palette is incorrect.

Appendix

General and Druid reinforcements (turn after Nergal's room opens)
Click to inspect
Appendix 1: General and Druid reinforcements (turn after Nergal's room opens)