The Blazing BladeThe Blazing Blade

Overall

ConditionsNew Units
VictoryDefeat
Seize throneEliwood, Hector, or Lyn dies
  • Raven
    Raven (enemy, talk with Priscilla)
  • Lucius
    Lucius (NPC, talk with Raven)

Map Data

PlayerEnemyNPC
11+224+104

Boss Data

Bernard
Bernard
Level 1
ClassInventory
Steel Axe
Steel Axe (Hector Mode)
Javelin
Javelin (Hector Mode)
Steel Lance
Steel Lance (Eliwood Mode)
Hand Axe
Hand Axe (Eliwood Mode)
HPStrSklSpdLckDefResCon
33161042141115
Whereabouts Unknown
Click to inspect

Obtainable Items

ItemSource
Open left southern chest
Open right southern chest
Open left northern chest
Open right northern chest
Steal from enemy Knight
Steal from enemy Archer
Dropped by enemy Archer
Dropped by enemy Knight
Dropped by enemy Archer (not in Hector Hard Mode)
Steal from enemy Thief reinforcement (Hector Mode)
Steal from enemy Thief reinforcement (Hector Hard Mode)
Steal from enemy various enemies (Normal Mode)
Dropped by Fighter
Automatically at end of chapter (if one green soldier is left alive)
Automatically at end of chapter (if two green soldiers are left alive)
Automatically at end of chapter (if three green soldiers are left alive)

Reinforcements

  • Before the player phase of turns 4 and 5: 1 Thief spawns from the stairs in the locked room (Appendix 1).
  • Before the player phase of turns 7 to 10: 1 Cavalier, 1 Nomad spawn from the southwestern corner (Appendix 2).
  • Before the player phase of turns 8 to 12: 1 Archer spawns from the stairs in the locked room (Appendix 3).

Notes

  • Defeating the boss stops all further reinforcements.
  • Raven will exit the locked room on turn 2 and place himself below the Archer to the left of his starting position.
  • Lyn, Sain, Kent, Wil, and Florina can talk to the NPC Soldiers.
  • Lyn can talk to Lucius after he is recruited.

Appendix

Thief reinforcements (turns 4 and 5)
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Appendix 1: Thief reinforcements (turns 4 and 5)

Starting point reinforcements (turns 7 to 10)
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Appendix 2: Starting point reinforcements (turns 7 to 10)

Archer reinforcements (turns 8 to 12)
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Appendix 3: Archer reinforcements (turns 8 to 12)