The Blazing BladeThe Blazing Blade

Supports

Building bonds between units.

Overview

Each unit has a list of other compatible units that they can build support with. Once a pair of units have built enough support with each other, they will unlock a support conversation that can be initiated in battle by choosing the "Support" command when adjacent to each other. Building support between units gives the player some nice insight into each unit's personality and backstory, while also providing bonuses in combat.

Guide Contents

This guide contains the following information.


Support Calculator

Calculate what bonuses you get and how long it will take to happen.

Supports Calculator

This tool finds the total support bonuses between two units at all support levels, and calculates how many turns it would take to get to each level.

Lv.AtkDefHitAvoCritC. Avo
C0.50.52.5552.5
B11510105
A1.51.57.515157.5

Base 15 points, +3 per turn.

Support LevelTotal Turns NeededDelta
C15+15
B35+20
A62+27

Building Support

How to make your units like each other.

Support Point Thresholds

The support points between units is maintained internally by the game. Once two units reach a certain threshold of point, they will unlock a support conversation by using the "Support" command when adjacent to each other. No additional support points can be gained until the conversation has been viewed. It takes 80 points to get each support level. The following table lists the point thresholds.

Support LevelTotal PointsDelta
C80+80
B160+80
A240+80

How to Build Support

To build support between two units, simply place them adjacent to each other by the end of the turn. Each unit pair (that can support with each other) has a hidden value for how many support points they will gain for each turn that they end next to each other. To go along with this, each pair of units also has a base support point value, which is how many points they have the moment both units are on your team.

For example, Eliwood and Hector have 72 base points, with a gain of 3 points per turn. Hence, Eliwood and Hector have to end three turns next to each other to gain the C support. The slowest building supports have a base value of 0 and a gain of 1 per turn, requiring 80 adjacent turns to even reach a C support. An example of this is Matthew and Jaffar.

Each unit can have up to 5 support conversations. Unlike FE6, there is no hard support point gain limit per chapter. However, each unit can only have one support conversation per chapter. This means that units can only gain points right up until the threshold of next level after having a conversation. For example, if you have Renault and Bartre wait next to each other for 80 turns in Victory or Death, they will unlock their C support conversation. If you wait another 100 turns, they can only gain a further 79 points for a total of 159 gained in that chapter, because gaining more would result in a B support conversation. Then in Light (Part 1), they will unlock their B support after ending one turn adjacent to each other.


Support Bonuses

Units that like each other fight better when together.

Getting Bonuses

Any two units that have at least a C support will gain support combat bonuses when they are within 3 or less tiles of each other. These bonuses will stack additively when there are multiple support partners within range, and apply during both player phase and enemy phase.

Bonus Values

The bonuses given to each unit pair depends on their affinities and support level. Each affinity has set bonuses for each support level. Units with support between them will gain the bonuses for both affinities, for example if Rebecca (Fire) and Louise (Light) have attained a C support and are within 3 tiles of each other, they will each gain 1 Atk, 0.5 Def, 5 Hit, 2.5 Avo, 5 Crit, 0 Crit Avo during combat. Any bonus decimals are rounded down. The following table lists the bonuses at each level for all affinities.

AffinityBonuses
iceIce
StatCBA
Atk000
Def0.511.5
Hit2.557.5
Avo2.557.5
Crit000
C. Avo2.557.5
fireFire
StatCBA
Atk0.511.5
Def000
Hit2.557.5
Avo2.557.5
Crit2.557.5
C. Avo000
windWind
StatCBA
Atk0.511.5
Def000
Hit2.557.5
Avo000
Crit2.557.5
C. Avo2.557.5
lightLight
StatCBA
Atk0.511.5
Def0.511.5
Hit2.557.5
Avo000
Crit2.557.5
C. Avo000
darkDark
StatCBA
Atk000
Def000
Hit2.557.5
Avo2.557.5
Crit2.557.5
C. Avo2.557.5
animaAnima
StatCBA
Atk0.511.5
Def0.511.5
Hit000
Avo2.557.5
Crit000
C. Avo2.557.5
thunderThunder
StatCBA
Atk000
Def0.511.5
Hit000
Avo2.557.5
Crit2.557.5
C. Avo2.557.5
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