The Blazing BladeThe Blazing Blade

Overall

ConditionsNew Units
VictoryDefeat
Protect the throne for 11 turnsEliwood, Hector, or Lyn dies

Map Data

PlayerEnemyNPC
1828+257

Boss Data

Denning
Denning
Level 19
HPStrSklSpdLckDefResCon
54202019015238
Sands of Time
Click to inspect

Obtainable Items

ItemSource
Dropped by enemy Sniper (Normal Mode)
Dropped by enemy Sniper (Hard Mode)
Dropped by enemy Druid (Hard Mode)
Dropped by enemy Sniper (Hard Mode)
Lockpick x3 (4 in Hard Mode)Steal from enemy Thieves
Left northern chest
Right northern chest
Southern chest

Shops

ShopItems/Price
Secret Shop (Appendix 8)

Reinforcements

  • Before the player phase of turns 2 to 8: 1 Druid, 1 Sniper spawn from the northeastern stairs (Appendix 1).
  • Before the player phase of turns 2 to 5: 1 Thief spawns from the south (Appendix 2).
  • Before the player phase of turns 2, 5, 8: 1 General, 2 Knights spawn from the south (Appendix 3). On turns 3 and 6 the same reinforcements spawn, except the General is a Knight instead.
  • Before the player phase of turns 4, 5: 2 Snipers spawn from the south (Appendix 4).
  • Before the player phase of turns 5, 6: 2 Generals spawn from the southeast (Appendix 5).
  • Before the player phase of turns 6 and 7: 1 Druid spawns from the east (Appendix 6).
  • Before the player phase of turns 7, 9 to 11: 1 Wyvern Lord, 2 Wyvern Riders spawn from the south (Appendix 7).

Notes

  • There is a Secret Shop reachable with Warp in this chapter, indicated by the red square in Appendix 8.
  • Defeating the boss will stop all further reinforcements from spawning.
  • Denning will move to attack you if you enter his range.

Appendix

Druid and Sniper reinforcements (turns 2 to 8)
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Appendix 1: Druid and Sniper reinforcements (turns 2 to 8)

Thief reinforcements (turns 2 to 5)
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Appendix 2: Thief reinforcements (turns 2 to 5)

General and Knight reinforcements (turns 2 to 8)
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Appendix 3: General and Knight reinforcements (turns 2 to 8)

Sniper reinforcements (turns 4 and 5)
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Appendix 4: Sniper reinforcements (turns 4 and 5)

General reinforcements (turns 5 and 6)
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Appendix 5: General reinforcements (turns 5 and 6)

Druid reinforcements (turns 6 and 7)
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Appendix 6: Druid reinforcements (turns 6 and 7)

Wyvern Lord and Wyvern Rider reinforcements (turns 7, 9 to 11)
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Appendix 7: Wyvern Lord and Wyvern Rider reinforcements (turns 7, 9 to 11)

Secret Shop location
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Appendix 8: Secret Shop location