The Blazing BladeThe Blazing Blade

Magic

All tomes and staves in The Blazing Blade.

Overview

This page shows a general overview of all tomes and staves in Fire Emblem: The Blazing Blade. Click to an individual tome/staff's page to see full detailed information, including stats and locations. If you're looking for a list of locations for all tomes and staves, head over to the Tome and Staff Locations guide.

Magic Categories

Magic can be split into the following categories.


Anima

Magic based on the elements.

List of Anima Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
WExp
anima
B
5126003–1020+1
anima
C
30108501–210+2
anima
S
251890101–213+3
anima
A
20138001–212+1
anima
E
4059001–24+1
anima
Prf
20148551–211+1
anima
D
3588051–26+1

Light

Magic based on divine light.

List of Light Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
WExp
light
A
201285151–215+1
light
S
20159051–214+0
light
C
25885101–212+1
light
E
3549551–26+1
light
S
251695251–216+3
light
B
5107553–1020+3
light
D
3069081–28+2

Dark

Magic coming from ancient knowledge.

List of Dark Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
WExp
dark
B
53003–1012+8
dark
Prf
209501–212+1
dark
A
20157001–218+1
dark
D
4578001–28+1
dark
S
25238001–220+3
dark
C
35095201–212+1
dark
C
20107001–214+1

Staves

Utility magic that does not deal damage.

List of Staves

NameRankUsesExpWExpEffect
staves
C
15+17+4Increases Res of target ally by 7, decaying by 1 each turn.
staves
B
3+40+5Inflicts the Berserk condition on a target enemy.
staves
A
8+60+5Recovers Mag+10 HP to all allied units in range.
staves
C
3+40+8Repairs a weapon, tome, or staff in target ally's inventory to full uses.
staves
E
30+11+2Heals target ally for Mag+10 HP.
staves
D
20+12+3Heals target ally for Mag+20 HP.
staves
B
15+22+3Heals target ally for Mag+10 HP.
staves
C
15+17+3Heals target ally to full HP.
staves
B
3+40+7Teleports a target ally next to the caster.
staves
C
10+20+3Removes all status conditions from target ally.
staves
B
3+30+5Inflicts the Silence condition on a target enemy.
staves
B
3+35+5Inflicts the Sleep condition on a target enemy.
staves
D
10+15+5Increases caster's fog of war vision by 4 tiles, decaying by 1 each turn.
staves
D
10+17+5Unlocks a target door.
staves
A
5+85+7Teleports an adjacent ally to any tile within the range.

Status Staves Accuracy

There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.

\(p = \text{Casting player unit}\)
\(e = \text{Target enemy}\)
\(D = \text{Tiles to target enemy}\)
\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - 2 * D\)

Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.