Battle Before Dawn
Overall
Gaiden requirement: To unlock Chapter 26Ex/28Hx, Nino must be recruited and talk to Jaffar, and both must survive the chapter.
Conditions | New Units | ||||
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Map Data
Player | Enemy | NPC |
---|---|---|
14+1 | 33+22 | 3 |
Boss Data
Maxime
Level 6
Class | Inventory |
---|---|
HP | Str | Skl | Spd | Lck | Def | Res | Con |
---|---|---|---|---|---|---|---|
60 | 21 | 21 | 18 | 5 | 12 | 21 | 11 |

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Obtainable Items
Item | Source |
---|---|
Dropped by enemy Knights | |
Dropped by enemy Hero (Normal Mode) | |
Lockpick x2 (4 in Hard Mode) | Steal from enemy Thieves |
Steal from enemy Druid (Hard Mode) | |
Dropped by enemy Bishop (Normal Mode) | |
Left western chest | |
Right western chest | |
Left eastern chest | |
Right eastern chest | |
Automatically at the end of the chapter |
Reinforcements
- Before the player phase of turns 2 to 5: 1 Thief spawns from the stairs above the western chests (Appendix 1).
- Before the turn 4 player phase: 1 Monk, 1 Sniper, 1 Archer, 1 Shaman spawn from the southwestern corner (Appendix 2).
- Before the turn 5 player phase: 1 Mage, 1 Monk, 1 Shaman, 1 Mercenary, 1 Hero spawn from the southwestern corner (Appendix 3).
- Before the player phase of turns 6 to 9, 11 to 14: 1 Shaman spawns from the stairs above the western chests (Appendix 4).
- Before the turn 6 player phase: 1 Mage, 1 Mercenary, 1 Hero spawn from the southwestern corner (Appendix 5).
- Before the turn 7 player phase: 1 General, 1 Mage, 1 Sniper, 1 Archer, 1 Knight spawn from the southwestern corner (Appendix 6).
- Before the turn 8 player phase: 1 General, 1 Mage, 1 Knight spawn from the southwestern corner (Appendix 7).
- Before the player phase of turns 9, 11 to 14: 1 Mage spawns from the southwestern corner (Appendix 8).
Notes
- Ursula starts moving on the turn 13 enemy phase.
- This map has fog of war, with a default sight distance of 3 tiles.
- On turn 2, Zephiel will awaken and stand on a Pillar tile equipped with a Silver Sword.
- Maxime will move to attack Jaffar early on.
Appendix

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Appendix 1: Thief reinforcements (turns 2 to 5)

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Appendix 2: Monk, Sniper, Archer, Shaman reinforcements (turn 4)

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Appendix 3: Mage, Monk, Shaman, Mercenary, Hero reinforcements (turn 5)

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Appendix 4: Shaman reinforcements (turns 6 to 9, 11 to 14)

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Appendix 5: Mage, Mercenary, Hero reinforcements (turn 6)

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Appendix 6: General, Mage, Sniper, Archer, Knight reinforcements (turn 7)

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Appendix 7: General, Mage, Knight reinforcements (turn 8)

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Appendix 8: Mage reinforcements (turns 9, 11 to 14)