The Blazing BladeThe Blazing Blade

Overall

ConditionsNew Units
VictoryDefeat
Protect Zephiel for 15 turnsEliwood, Hector, Lyn or Zephiel dies
  • Nino
    Nino (NPC, talk with the main lord or Lyn)

Map Data

PlayerEnemyNPC
14+133+223

Boss Data

Ursula
Ursula
Level 15
ClassInventory
HPStrSklSpdLckDefResCon
382020241213287

Maxime
Maxime
Level 6
ClassInventory
HPStrSklSpdLckDefResCon
602121185122111
Battle Before Dawn
Click to inspect

Obtainable Items

ItemSource
Dropped by enemy Knights
Dropped by enemy Hero (Normal Mode)
Lockpick x2 (4 in Hard Mode)Steal from enemy Thieves
Steal from enemy Druid (Hard Mode)
Dropped by enemy Bishop (Normal Mode)
Left western chest
Right western chest
Left eastern chest
Right eastern chest
Automatically at the end of the chapter

Reinforcements

  • Before the player phase of turns 2 to 5: 1 Thief spawns from the stairs above the western chests (Appendix 1).
  • Before the turn 4 player phase: 1 Monk, 1 Sniper, 1 Archer, 1 Shaman spawn from the southwestern corner (Appendix 2).
  • Before the turn 5 player phase: 1 Mage, 1 Monk, 1 Shaman, 1 Mercenary, 1 Hero spawn from the southwestern corner (Appendix 3).
  • Before the player phase of turns 6 to 9, 11 to 14: 1 Shaman spawns from the stairs above the western chests (Appendix 4).
  • Before the turn 6 player phase: 1 Mage, 1 Mercenary, 1 Hero spawn from the southwestern corner (Appendix 5).
  • Before the turn 7 player phase: 1 General, 1 Mage, 1 Sniper, 1 Archer, 1 Knight spawn from the southwestern corner (Appendix 6).
  • Before the turn 8 player phase: 1 General, 1 Mage, 1 Knight spawn from the southwestern corner (Appendix 7).
  • Before the player phase of turns 9, 11 to 14: 1 Mage spawns from the southwestern corner (Appendix 8).

Notes

  • Ursula starts moving on the turn 13 enemy phase.
  • This map has fog of war, with a default sight distance of 3 tiles.
  • On turn 2, Zephiel will awaken and stand on a Pillar tile equipped with a Silver Sword.
  • Maxime will move to attack Jaffar early on.

Appendix

Thief reinforcements (turns 2 to 5)
Click to inspect
Appendix 1: Thief reinforcements (turns 2 to 5)

Monk, Sniper, Archer, Shaman reinforcements (turn 4)
Click to inspect
Appendix 2: Monk, Sniper, Archer, Shaman reinforcements (turn 4)

Mage, Monk, Shaman, Mercenary, Hero reinforcements (turn 5)
Click to inspect
Appendix 3: Mage, Monk, Shaman, Mercenary, Hero reinforcements (turn 5)

Shaman reinforcements (turns 6 to 9, 11 to 14)
Click to inspect
Appendix 4: Shaman reinforcements (turns 6 to 9, 11 to 14)

Mage, Mercenary, Hero reinforcements (turn 6)
Click to inspect
Appendix 5: Mage, Mercenary, Hero reinforcements (turn 6)

General, Mage, Sniper, Archer, Knight reinforcements (turn 7)
Click to inspect
Appendix 6: General, Mage, Sniper, Archer, Knight reinforcements (turn 7)

General, Mage, Knight reinforcements (turn 8)
Click to inspect
Appendix 7: General, Mage, Knight reinforcements (turn 8)

Mage reinforcements (turns 9, 11 to 14)
Click to inspect
Appendix 8: Mage reinforcements (turns 9, 11 to 14)